![]() ![]() You want to know in what situation you are in because you don't want to die from a gank or a roam. What is map awareness and what is the important factor that goes with it? Once you have your vision you need MAP AWARENESS. Meaning you may know the route or where the enemy jungler may be/has been. What does this mean? Not only can you spot the enemy jungler/rest of their team, but you have vision of the enemies jungle camps aswell. You have a ward placed between the blue buff and gromp of the enemy jungle. What does this mean? This means you can spot an enemy champion, most likely the enemy jungler but also the rest of the enemy team, since anyone may roam to other lanes at almost any point. Vision is information of the map that your enemy team may not know about, basically you're talking about advantages. When the game you're in doesn't want to end: get Elixir of Iron or Elixir of Sorceryīefore I start talking about where you should exactly place your wards as a support or any role you're playing as, I want to give insight about certain topics that alot players forget or are not aware of. Useful because: reduces your ult, you can spam Ice Blast much faster during teamfights pretty much permanent slow someone by 60% (slow duration 2secs, cooldown 2.4secs) and your consume makes objectives and sustain easy The 60 magic resist makes you a bit less squishy The statis can save you if you get jumped on in teamfights and the 45armor makes you a bit less squishy All your abilities are purely based on AP (thus OP snowballs, OP selfheal from Q, AND crazy huge aoe ult) The movement speed allows you to get close, snowball someone's face and get outĥth and 6th items: Zhonya's Hourglass Abyssal Mask ![]() ![]() Frost Queen's Claim: your E can slow that will do the job Different boots: you want the cheap cooldown reduction for your ult and consume, also the 10% reduced time on your summoner spells gives you room to play a bit more aggressive The shield active can save you if you get jumped on in teamfights GREAT sustain (mp and hp) early game, even better hp sustain later in game REDUCES cooldown time on your summoner spells, can exhaust and/or flash more often WARDS four of them, vision of dark places to get knowledge where enemies hide giving you safety or surprising the lonely enemy with your team HP, working on your HP from the start gives you more tankyness CHEAPEST and most effective way to max cooldown reduction *This item is transformed from Archangel's Staff THIRD item: Seraph's Embrace* (Get Tear of the Goddess first when building) *Swap to Oracle Lens at Lv9 -> great for vision denial preventing tp flanks, keep track of cooldown to use it directly when available try to cover as much map as possible whilst it's active Rejuvenation Bead -> Extra Hp regen early game, very useful Relic Shield -> Gold, Hp regen, HP and heals for allies ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |